Handling your roblox websocket close script correctly
If you've been messing around with external integrations lately, you know that getting a roblox websocket close script to behave is half the battle when trying to keep your server performance from tanking. It's one thing to get data flowing into your game from an outside source, but it's an entirely different headache when you need that connection to shut down gracefully. Most developers get so excited about the "connecting" part that they completely forget about the "disconnecting" part, which usually leads to a mess of ghost connections and memory leaks that are a nightmare to debug. ...